
Acrane Chain
Made in 72h for the SoloDev Jam #12 with the theme: "Chain reaction"
HOW TO PLAY
Place spells on floor tiles during your turn with LMB
A spell placed on the floor does nothing by itself. It has to be ignited. Spells can be ignited by other spells or the wizard in the castle. When clicked, the Wizard ignites all tiles next to the castle wall.
Spell Ignition
When ignited, a spell blows up into a specific shape, dealing damage to enemies and igniting other spells. You can see a preview of the shape by hovering your mouse over the floor tile or by holding RMB to see previews of all spells at once.
Chain Reaction
When a spell is ignited by another spell, it's power increases. Each next spell in the chain is more and more powerful. The longer tha chain of spells, the more devastating it will be for your enemies!
Enemies
Enemies come from the left size and move towards your castle every turn. Every enemy type moves in a different pattern. Once an enemy reaches the wall of your castle, you lose HP.
Credits:
Game by: Mpirer
(all assets made by me except for music)
Music by : Of Far Different Nature (https://fardifferent.carrd.co/)
(music acquired from opengameart.org under CC-BY 4.0 License)
Link to the jam page:
https://itch.io/jam/solo-dev-jam-12
| Published | 21 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Mpirer |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Top-Down, Tower Defense |
| Average session | A few seconds |
| Inputs | Mouse |
| Content | No generative AI was used |





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