Made for the Godot Wild Jam #96 with the theme: "Charge"

Note:

As usual I am a one man team and start the jam a few days late, while also slacking off a little. This game is unfinished. I kinda tied up what I had and published it.

 The balancing is very off. The game is too easy and gets very grindy. It takes a lot of time to gather the 400 points to win, but once you hit 200 it should go much faster since more enemies appear.

Also there is no SFX or Music because I had no  time :(

This time I am strongly motivated to finish this up at least a little and publish the better version later, because I am barely satisfied with what I delivered. But hey, at least I delivered something! And to be honest I learned a lot about Godot along the way: composition workflow, tilemaps, pathfinding. I say that's pretty neat.

Hope You enjoy the game at least a little!


How To Play:

Use RMB to Kick as your basic attack. This way You can slightly damage and knock enemies away and more importantly BREAK CRATES. Crates drop charges that you can absorb. Once you reach 100 Charge You are able press LMB to perform an ENERGY STRIKE, a powerful wave of energy that will wipe out most enemies on its way. 

Reach 400 Score to WIN.


Controls:

AimMouse Cursor
Move UpW / Up Arrow
Move LeftA / Left Arrow
Move DownS / Down Arrow
Move RightD / Right Arrow
KickRight Mouse Button
Energy StrikeLeft Mouse Button
Restart GameR

Credits:

Game by: Mpirer
Music: Ummmmm ðŸ˜…

Development log

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